> For the complete documentation index, see [llms.txt](https://dark-ro-revolution.gitbook.io/dark-ro-revolution/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://dark-ro-revolution.gitbook.io/dark-ro-revolution/beginners-guide/costume-enchant.md).

# Costume Enchant

## ✨ Costume Enchanter System

Enhance your permanent costume equipment with powerful random stat boosts! The **Costume Enchanter** NPC allows you to enchant your costumes across three tiers, but keep in mind that each attempt carries a chance of failure and consumes specific materials.

***

#### 🛠️ Requirement Costs

| Operation           | Required Items                                                                      | Required Credits | Notes                                       |
| ------------------- | ----------------------------------------------------------------------------------- | :--------------: | ------------------------------------------- |
| **Enchant Attempt** | <p>• <code>1x</code> Costume Ticket<br>• <code>1x</code> Costume Enchant Scroll</p> |  `200x` Credits  | Consumed per enchant attempt.               |
| **Reset Enchants**  | *None*                                                                              |  `100x` Credits  | Resets current enchants so you can re-roll. |

***

### 🎲 Option Enchants & Success Rates

When enchanting your costume, the NPC rolls for one of the following tiers:

| Tier Level    | Stat Bonus                | Success Rate |
| ------------- | ------------------------- | :----------: |
| 🥉 **Tier 1** | Gives **+1** Random Stat  |     `40%`    |
| 🥈 **Tier 2** | Gives **+2** Random Stats |     `15%`    |
| 🥇 **Tier 3** | Gives **+3** Random Stats |     `10%`    |

***

> ⚠️ **Important:** Success is **not guaranteed**. Failing an attempt will still consume your materials and credits!

## ✨ Equipment Enchantment System

Enhance your gear with custom stat enchants across various equipment slots! Below is the full breakdown of available enchantment types, tiers, and their effects.

***

#### 🧢 Headgear Enchantments

> 💡 **Effect Example:** `HP1` grants **Maximum HP +1%**

| Enchant Type | Tier 1 | Tier 2 | Tier 3 | Effect / Bonus           |
| ------------ | :----: | :----: | :----: | ------------------------ |
| **Max HP**   |  `HP1` |  `HP2` |  `HP3` | Increases Maximum HP (%) |
| **Max SP**   |  `SP1` |  `SP2` |  `SP3` | Increases Maximum SP (%) |

***

#### 🛡️ Armor Enchantments

> 💡 **Effect Example:** `LUK1` grants **Luck +1**

| Stat Type        | Tier 1 | Tier 2 | Tier 3 | Effect / Bonus |
| ---------------- | :----: | :----: | :----: | -------------- |
| **Strength**     | `STR1` | `STR2` | `STR3` | Increases STR  |
| **Agility**      | `AGI1` | `AGI2` | `AGI3` | Increases AGI  |
| **Vitality**     | `VIT1` | `VIT2` | `VIT3` | Increases VIT  |
| **Intelligence** | `INT1` | `INT2` | `INT3` | Increases INT  |
| **Dexterity**    | `DEX1` | `DEX2` | `DEX3` | Increases DEX  |
| **Luck**         | `LUK1` | `LUK2` | `LUK3` | Increases LUK  |

***

#### 🛡️ Shield Enchantments (Racial Resistance)

> 💡 **Effect Example:** `DEMIHUMAN1` grants **Reduces damage from Demi-Human monsters by 1%**

| Monster Race   |    Tier 1    |    Tier 2    |    Tier 3    | Effect / Bonus                |
| -------------- | :----------: | :----------: | :----------: | ----------------------------- |
| **Formless**   |  `FORMLESS1` |  `FORMLESS2` |  `FORMLESS3` | Formless Resistance (%)       |
| **Undead**     |   `UNDEAD1`  |   `UNDEAD2`  |   `UNDEAD3`  | Undead Race Resistance (%)    |
| **Brute**      |   `BRUTE1`   |   `BRUTE2`   |   `BRUTE3`   | Brute / Animal Resistance (%) |
| **Plant**      |   `PLANT1`   |   `PLANT2`   |   `PLANT3`   | Plant Resistance (%)          |
| **Insect**     |   `INSECT1`  |   `INSECT2`  |   `INSECT3`  | Insect Resistance (%)         |
| **Fish**       |    `FISH1`   |    `FISH2`   |    `FISH3`   | Fish Resistance (%)           |
| **Demon**      |   `DEMON1`   |   `DEMON2`   |   `DEMON3`   | Demon Resistance (%)          |
| **Demi-Human** | `DEMIHUMAN1` | `DEMIHUMAN2` | `DEMIHUMAN3` | Demi-Human Resistance (%)     |
| **Angel**      |   `ANGEL1`   |   `ANGEL2`   |   `ANGEL3`   | Angel Resistance (%)          |
| **Dragon**     |   `DRAGON1`  |   `DRAGON2`  |   `DRAGON3`  | Dragon Resistance (%)         |

***

#### 🧥 Garment Enchantments (Elemental Resistance)

> 💡 **Effect Example:** `NEUTRAL1` grants **Increases resistance to Neutral Property attack by 1%**

| Element Property |   Tier 1   |   Tier 2   |   Tier 3   | Effect / Bonus                 |
| ---------------- | :--------: | :--------: | :--------: | ------------------------------ |
| **Neutral**      | `NEUTRAL1` | `NEUTRAL2` | `NEUTRAL3` | Neutral Resistance (%)         |
| **Water**        |  `WATER1`  |  `WATER2`  |  `WATER3`  | Water Resistance (%)           |
| **Earth**        |  `EARTH1`  |  `EARTH2`  |  `EARTH3`  | Earth Resistance (%)           |
| **Fire**         |   `FIRE1`  |   `FIRE2`  |   `FIRE3`  | Fire Resistance (%)            |
| **Wind**         |   `WIND1`  |   `WIND2`  |   `WIND3`  | Wind Resistance (%)            |
| **Poison**       |  `POISON1` |  `POISON2` |  `POISON3` | Poison Resistance (%)          |
| **Holy**         |   `HOLY1`  |   `HOLY2`  |   `HOLY3`  | Holy Resistance (%)            |
| **Dark**         |   `DARK1`  |   `DARK2`  |   `DARK3`  | Dark Resistance (%)            |
| **Ghost**        |  `GHOST1`  |  `GHOST2`  |  `GHOST3`  | Ghost Resistance (%)           |
| **Undead**       | `UNDEAD_1` | `UNDEAD_2` | `UNDEAD_3` | Undead Property Resistance (%) |

***

#### 👟 Footgear Enchantments (Attack & Magic Offense)

> 💡 **Effect Example:** `ATCK1` grants **Increases physical attack by 1%**

| Offense Type     |  Tier 1  |  Tier 2  |  Tier 3  | Effect / Bonus                      |
| ---------------- | :------: | :------: | :------: | ----------------------------------- |
| **Physical ATK** |  `ATCK1` |  `ATCK2` |  `ATCK3` | Increases Physical ATK (%)          |
| **Magic ATK**    | `MATCK1` | `MATCK2` | `MATCK3` | Increases Magic ATK (%)             |
| **Ranged ATK**   |  `RATK1` |  `RATK2` |  `RATK3` | Increases Ranged ATK (%)            |
| **Critical ATK** |  `CATK1` |  `CATK2` |  `CATK3` | Increases Critical Damage / ATK (%) |
